Reflex · Disegno

Consoles Signore Degli Anelli

An original console with a base of three borosilicate glass cylinders with a gradient metallised coating.

The Signore Degli Anelli Console draws attention with the unusual constructional solution of its base. Three glass cylinders of different diameters form a stable and visually light support, which refracts the light effectively and gives dynamism to the whole living room or hall.

The cylinders are made of strong borosilicate glass with a gradient coating in shades of bronze, silver or copper. Two top options are offered: restrained glass with a polished edge, or a Bevel Wood wooden slab in a bronze finish with inserts of Marmoreflex or Legnoreflex.

DesignerR&C Reflex
FactoryReflex, Biancade, Treviso
LineDisegno
SeriesSignore degli Anelli
TypeConsoles
MaterialsBorosilicate glass, glass, wood, Marmoreflex, Legnoreflex
FinishesCoating resembling bronze, silver or copper, Bronze (100M) finish
StyleContemporary
RoomLiving room, Hallway
Studio noteWe would place this console in a contemporary living room or a spacious hall. It combines well with graphic works on the walls and minimalist light fittings.

Order through the studio

Factory terms, production control, delivery and assembly on site. We will send finishes and lead times for your project.

Request terms Price on request: depends on finish, size and exchange rate.

Why through the studio

01

Selected by the studio

Out of hundreds of Italian factories we work with a few whose quality we have seen in our own houses. You do not compare — you choose.

02

Studio terms

Direct factory conditions instead of showroom retail. The saving on furnishing often covers the interior project.

03

One responsibility

Specification, order, factory control, delivery, customs and assembly on site — the studio, not you.

Selection & supply

Consoles Signore Degli Anelli for your house

Tell us about the house and the task — the architect will assemble a specification from the factories’ collections and name the studio terms.

What you need
Object area
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